

So you CAN kill them with the normal shotty but it will take a fair amount of ammo and can only be done when they are down. Now when on ground they will get a NEW health amount if they reach zero in that they gib, if it isn't met they get up like normal and have their health reset to normal (like usual).

Basically with Zombies - normal heath, reaches zero they fall. I always found it weird you could gib them when quadded but without not.

Like can kill a Zombie without Explosives. I'd like it but it will change gameplay slightly. Would add a new feel to Quake, also make it different each playthrough and at time could greatly increase the difficulty randomly or make it alot easier (like if all the Ogre's became the Horned Axe Ogre).ħ) ALL weapons can kill everything - Big thing. Vore - 75% Normal, 25% "Wizard", Tarbaby/Spawn - 80% normal, 20% Vomitus ect. Then with the Zombie - 75% normal 25% Mummy. Basically incorperate the removed enemies into the normal game without having to re-do the maps and would effect other custom maps people made.Įxample: 60% of time normal Ogre, 20% Nail Ogre, 20% Axe Ogre - Leaving out Multi-Grenade Ogre as he should be expansion exclusive. Not gamebreaking as it's weak and only time you get it is first level in ep2-4 - so ammo will run out quickly.Ħ) Randomization - this is for enemies BIG thing on this. pak it's there)ĥ) Enforcer gun - kill them they drop it with 5-10 shots. Horned Axe Ogre, Nail Ogre, LavaBall Vore, the "Wizard", Vomitus, Explosive Energy Ball Scrag, Dragon and the alternate designs of the Nailgun and SuperNailgun.Ĥ) Adding in the removed V_Star.mdl weapon from the DoE expansion (check the. So gib someone - gibs fly and you can interact with them - if one flys at you and you hit it - you send it flying the other way but it will disappear soon after.ģ) QTest/Pre-Release Content - basically alternate versions.

They disappear in a mini gib (blood splat and gone). Some of the content I am planning on doing - but would first like to hear what people would like first.Ģ) Kickable gibs -> BUT gibs are gone after 5 seconds. Upon beating "End" you will get teleported to the Start map of Scourge, then you select again, then once you beat Armagon - teleported to startmap of DoE (simple renaming of the levels and map commands do this - infact already done ) How it would work is a slight edit to the bsp's. Well some of you have likely already read that I am planning on doing a mod which merges all of the content from Q1 and it's expansions - weapons and enemies.
